
Ghost Trap
A game I made for a Video Game Design class when I was in university.
You play as Mira who has found herself exploring an old dungeon, but. What awaits there? (Hint: Escape was never an option). Those who dwell within love to see their victim squirm.
Basically, just survive as long as possible. Each Ghost you evade grants points, every second you survive grants points and every heart on full health grants points. The Ghosts in the corners do damage to Mira as so does the ones coming from the sides of the screen. The Hearts grant HP when not full. The ghosts spawn in based on your movement.
NOTE: As of 5/12/26, I do not believe the high score is actually saved between sessions. Even on the downloadable file.
Controls are standard (Native Mobile is not supported):
Horizontal Movement: AD or left and right arrow keys
Jump: Space
Credits:
Engine: Unity
Game Design: Matthew Kletzkin
Code: Matthew Kletzkin
Art: Matthew Kletzkin
Music & Sounds: Aren't owned by anyone who worked on or is aware of this project and is to the developer's knowledge, creative commons or public domain. If this is a mistake, please contact me and I can change it.
| Published | 27 days ago |
| Status | Released |
| Platforms | HTML5, Windows |
| Author | KittenStorm26 |
| Genre | Survival, Platformer |
| Made with | Unity |
| Tags | 2D, Indie, Short, Singleplayer, Survival Horror |
| Content | No generative AI was used |

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