A game I made for a Video Game Design class when I was in university. 


You play as Mira who has found herself exploring an old dungeon, but. What awaits there? (Hint: Escape was never an option). Those who dwell within love to see their victim squirm. 


Basically, just survive as long as possible. Each Ghost you evade grants points, every second you survive grants points and every heart on full health grants points. The Ghosts in the corners do damage to Mira as so does the ones coming from the sides of the screen. The Hearts grant HP when not full. The ghosts spawn in based on your movement. 


NOTE: As of 5/12/26, I do not believe the high score is actually saved between sessions. Even on the downloadable file. 


Controls are standard (Native Mobile is not supported):

Horizontal Movement: AD or left and right arrow keys

Jump: Space


Credits: 

Engine: Unity

Game Design: Matthew Kletzkin

Code: Matthew Kletzkin

Art: Matthew Kletzkin

Music & Sounds: Aren't owned by anyone who worked on or is aware of this project and is to the developer's knowledge, creative commons or public domain. If this is a mistake, please contact me and I can change it. 

Download

Download
GhostTrapV1.0.1.zip 61 MB

Leave a comment

Log in with itch.io to leave a comment.